Welcome to Three Werewolves: After the Fall

A serialized post-apocalyptic story about survival, loyalty, and the strange new world that rises when the old one collapses.

This isn’t a fantasy world.
It’s ours — just after it broke.


The Setting

A mutated virus — RKV-23 — wiped out most of humanity in a matter of months. The cities fell. Governments vanished. Power grids flickered and went dark.

But not everything ended.

Some towns held on. People adapted.
And deep in the forests of Montana, three werewolves — very real, very alive, and very done with hiding — stepped out of the shadows to help shape what came next.

The world didn’t need saving. It needed rebuilding.
And that’s where the pack began.

Welcome to the den — where moonlight meets mischief, fur meets friendship, and coffee is considered a survival tool.

The Wolves

We’re not your average crew. We’re a pack: now up to eight wolves, each with our own quirks, claws, and contributions to keeping Libby running (and occasionally howling).

Founding member of the Three Werewolves


Thane – The Alpha

Calm, deliberate, and built like he could lift a truck (because he probably has). Thane keeps the pack pointed in the right direction, makes the tough calls, and somehow still finds time to remind everyone to eat. He’s the steady heartbeat of the group — half tactical leader, half reluctant therapist.

Favorite saying: “Mercy isn’t weakness — but don’t test the difference.”
Also known for: Drinking Diet Mountain Dew like it’s holy water.


Gabriel – The Voice

Black fur, blue eyes, and a mind full of melodies and sarcasm. Gabriel’s the creative pulse of the pack — part musician, part philosopher, part “why is this wolf plugging in an amp at midnight?” If something needs soundtracking, mixing, or mood-lighting, he’s your guy.

Favorite saying: “You don’t just hear the music — you feel it.”
Also known for: Teaching ferals about coffee (a decision that still haunts him).


Mark – The Anchor

The gray-furred, silver-muzzled voice of reason. Mark’s the planner, the fixer, the one who quietly prevents everyone else’s ideas from turning into flaming disasters. If the world ended again tomorrow, he’d already have a schedule and a backup generator.

Favorite saying: “Let’s be practical.”
Also known for: Being the only one who reads the manuals.


Holt – The Heart

Big, brown, and permanently one joke away from starting a food fight. Holt’s all warmth and chaos — the pack’s baker, brawler, and bringer of laughter. If something explodes, he probably didn’t mean to (probably).

Favorite saying: “Wasn’t me. Okay, maybe it was.”
Also known for: Bread so sweet it could be used as currency.


Rime – The Shield

Quiet strength wrapped in gray fur and gold eyes. Rime doesn’t waste words — he doesn’t have to. His presence alone says “you’re safe.” Whether guarding the cabin, holding a line, or keeping Holt out of trouble (a full-time job), Rime is the pack’s unspoken reassurance that everything’s going to be okay.

Favorite saying: “No words needed.”
Also known for: Winning every staring contest.


Kade – The Pathfinder

Yellow-eyed, sharp-eared, and always watching the horizon. Kade is the reason no one gets lost (well, not for long). He’s calm under pressure, smart in the field, and terrifyingly good at reading tracks — and people. The others call him “the quiet compass.”

Favorite saying: “There’s always another way.”
Also known for: Writing lists. Lots of lists.


Varro – The Strategist

Scarred, stoic, and deceptively thoughtful. Once a warrior under a cruel Alpha, Varro found freedom and purpose in Libby’s pack. His eyes read the battlefield — and the people on it. Behind that scarred muzzle is a mind built for precision, loyalty, and unexpected warmth.

Favorite saying: “You fight with your pack — not above them.”
Also known for: Making silence feel like respect, not distance.


Tarrik – The Redeemed Alpha
Once a storm of iron will and fear, Tarrik ruled by dominance until it nearly destroyed him — and everyone beneath him. Broken, spared, and given a path instead of an ending, he now walks it with effort and intent. His strength is still immense, but it is tempered by discipline, humility, and the hard work of becoming worthy of trust. Where he once commanded, he now protects.

Favorite saying: “Strength without restraint is just noise.”
Also known for: Standing watch longer than anyone asks — and never needing to be thanked.


The Humans

The backbone of the valley’s rebuilt world. They’re the hands that plan, build, teach, negotiate, and keep civilization stitched together while the pack handles the teeth-and-claws side of things. Different towns, different talents — but every one of them is a steadying force the valley leans on.


Marta Hale – Mayor of Libby

Unshakeable, sharp-eyed, and carrying the whole town on her shoulders without once letting it show. Marta’s the one who keeps Libby moving forward — the strategist, the diplomat, the voice of steady reason when everything else goes sideways. She can defuse a room, organize a supply chain, and talk a feral wolf down from a caffeine high, all before lunch.

Favorite saying: “Plan twice, do once.”
Also known for: Catching problems three days before they actually happen.


Hank Daltry – Lincoln County Sheriff

Gravel-voiced, broad-shouldered, and allergic to nonsense. Hank has guarded Libby since long before the Fall and somehow guards it twice as hard now. He’s the wall between chaos and quiet evenings, the man who checks the gates at 3 a.m. because he “couldn’t sleep anyway.” Gruff exterior, secretly soft heart — especially around the pack.

Favorite saying: “If it’s already on fire, don’t poke it.”
Also known for: Staring down threats with a look that could bend metal.


Hal Mason – Mayor of Spokane

Polished, steady, and diplomatic down to the bone. Hal leads Spokane with measured confidence, making calm decisions even when the world feels like it’s held together with duct tape. He’s the kind of leader who reads every line of every agreement — twice — and still shows up with a handshake and a warm welcome.

Favorite saying: “We rebuild with what we have, and we start today.”
Also known for: Keeping a perfectly pressed shirt in a post-apocalyptic world.


Nora Ellison – Mayor of Thompson Falls

Quick-witted, sharp-tongued, and unbreakably optimistic. Nora navigates the chaos with humor and grit, the kind of person who laughs first, solves the problem second, and somehow inspires everyone around her to do the same. She runs Thompson Falls with a ranger’s practicality and a mother bear’s protectiveness.

Favorite saying: “If we’re still breathing, we’re still winning.”
Also known for: Making visitors feel like old friends within thirty seconds.


Tom Anderson – Leader of Eureka

Rugged, thoughtful, and built from equal parts resilience and common sense. Tom is the quiet backbone of Eureka — a man who fixes what he can, works with what he has, and doesn’t waste breath on what he can’t. He builds trust slowly, keeps his promises always, and treats cooperation like the world’s most valuable currency.

Favorite saying: “We’ll handle it. One bolt at a time.”
Also known for: Looking like he just walked out of a forest survival manual.


Together, We Are the Pack

We fix, fight, rebuild, broadcast, bake, and occasionally bicker.
We keep the lights on, the laughter loud, and the moon at our backs.
Because in the end, it’s not just about surviving the world — it’s about building one worth howling for.


What This Blog Is

✔️ Full cinematic episodes — not snippets or summaries.
✔️ No “haha quirky narrator” — the world is played straight.
✔️ A mix of grit, heart, and quiet humanity… even when the humans aren’t.


Where the Wolves Stand Now

Humans rebuild towns.
Wolves rebuild trust.
Together, they’re proving something no one expected after the fall:

Civilization isn’t a place — it’s a choice.


New to the Story?

Start with Episode 1 – Ashes of the Old World.
That’s where it all begins — and where everything starts to make sense.


Returning Reader?

Welcome back, packmate.
The coffee’s hot.
The radio’s humming again.
And someone definitely brought stack-meat.


Final Note

This isn’t a world about monsters.
It’s about what’s left after they’re gone — and the people (and wolves) who decide keeping each other alive is still worth it.